Game Rules

Master the art of Farkle dice

Objective

Be the first to reach the target score (1500 or 4000 points) by rolling scoring combinations.

Turn Flow

  1. Roll all 6 dice
  2. Select one or more scoring combinations
  3. Choose: Bank points OR Roll remaining dice for more
  4. If you roll and get no scoring combinations, you BUST and lose all turn points

Scoring Combinations

Combination Dice Points
Single 1 1 100
Single 5 5 50
Three 1s 1,1,1 1000
Three 2s 2,2,2 200
Three 3s 3,3,3 300
Three 4s 4,4,4 400
Three 5s 5,5,5 500
Three 6s 6,6,6 600
Four of a kind Any Triple x2
Five of a kind Any Triple x4
Six of a kind Any Triple x8
Small Straight 1-2-3-4-5 500
Large Straight 2-3-4-5-6 750
Full Straight 1-2-3-4-5-6 1500

Special Rules

  • If you use all 6 dice in one turn, you can roll all 6 again and continue scoring
  • You must select at least one scoring die after each roll
  • You can bank your points at any time to add them to your total score

Strategy Tips

  • Prioritize three 1s (1000 pts) when possible
  • Don't get greedy - bank points when you have 400+ in a turn
  • Single 1s and 5s are valuable for continuing your turn
  • Watch your opponent's score - be more aggressive if behind